Animator

Thomas             Konkol

 

3D Animation Demo Reel

All animations were hand key framed by Thomas Konkol.


Software used for animations, models, and textures:

Maya LT 2016

3D Studio Max 2.5 - 2017

Character Studio

Adobe Photoshop

Demo Reel edited in: Final Cut Pro and iMovie

3D Animation Demo Reel Breakdown/Shot List


Vengeance

Created skeletons, rigged the models to skeletons, and animated all character movements in 3DS Max.


Bard’s Tale

Created lip-sync with morph targets in 3DS Max for Wizard. Created skeleton, rigged the model to the skeleton, and animated all character movements in 3DS Max for the Centipede.


Battlecursed

Created skeletons, rigged the models to skeletons, and animated all character movements in Maya for the Tree, Mimic, Manticore, and Hound.


Torment

Created skeleton, rigged the model to the skeleton, and animated all character movements in 3DS Max for the Maw (8 tentacle creature).


Wasteland 2

Created skeletons, rigged the models to skeletons, and created animation sets in 3DS Max for the Rat and Frog.


Shark Attack

Created models, textures, and skeletons. Rigged models to skeletons, and animated all character movements in 3DS Max for the Sharks.


The Shield

Rigged all models to skeletons and animated all character movements in 3DS Max for Vic and the Thug.


Dragon’s Lair 3D

Rigged all models to skeletons, applied all textures, and animated all character movements in 3DS Max. Created the Daphne model and all props in 3DS Max. Created all textures for all models in Photoshop. Created low poly versions of Singe and Evil Dragon from high poly models.


Unleashed Aggression

Rigged all models to skeletal systems and animated all character movements in 3DS Max. Put models with animations into scene.

Drip Drip

Casual game created by Imminent Games

Software used for animations, models, and textures:

Adobe Photoshop CS3 and Adobe Illustrator CS2

Particle effects created in Torque Game Builder

Sounds were created and modified in Audacity

Trailer edited in: Final Cut Pro

Breakdown of what I did for the production of Drip Drip


Art – Created the look and style of the game. Created all art for  animations, objects, backgrounds, and levels. Created FX and particle effects.


Animation – Created the animations for all characters and objects.


Game Design – Created game concept, wrote game design document, and play tested for quality assurance. Selected game engine and determined route of game creation. Kept track of game assets and determined what was still needed.


Graphic Design – Created the user interface, menu flow, and in game heads up display along with all of the art and type needed for each.


Level Design – Designed and created all levels.


Sound Design – Created all sounds.

2D Animation Demo Reel

All animations were hand drawn by Thomas Konkol.

2D Animation Demo Reel Breakdown/Shot List


Quack

Hand drawn on paper. Scanned in all frames. Colored all frames with Photoshop.


Dinosaur In City

Hand drawn on paper. Scanned in all frames. Colored all frames with Photoshop using a scanned in base frame colored on paper with colored pencils.

2D and 3D animations, motion graphics, and particle effects.

Be sure to check out the 2D animation demo reel at the bottom of the page.

Motion Graphics Demo Reel

All motion graphics were created by Thomas Konkol.


Software used for Motion Graphics: After Effects CS6

Demo Reel edited in: Final Cut Pro