Animator

Thomas             Konkol

 

3D Animation Demo Reel

All animations were hand key framed by Thomas Konkol.


Software used for animations, models, and textures:

Maya LT 2016

3D Studio Max 2.5 - 2017

Character Studio

Adobe Photoshop

Demo Reel edited in: Final Cut Pro and iMovie

3D Animation Demo Reel Breakdown/Shot List


Vengeance

Created skeletons, rigged the models to skeletons, and animated all character movements in 3DS Max.


Bard’s Tale

Created lip-sync with morph targets in 3DS Max for Wizard. Created skeleton, rigged the model to the skeleton, and animated all character movements in 3DS Max for the Centipede.


Battlecursed

Created skeletons, rigged the models to skeletons, and animated all character movements in Maya for the Tree, Mimic, Manticore, and Hound.


Torment

Created skeleton, rigged the model to the skeleton, and animated all character movements in 3DS Max for the Maw (8 tentacle creature).


Wasteland 2

Created skeletons, rigged the models to skeletons, and created animation sets in 3DS Max for the Rat and Frog.


Shark Attack

Created models, textures, and skeletons. Rigged models to skeletons, and animated all character movements in 3DS Max for the Sharks.


The Shield

Rigged all models to skeletons and animated all character movements in 3DS Max for Vic and the Thug.


Dragon’s Lair 3D

Rigged all models to skeletons, applied all textures, and animated all character movements in 3DS Max. Created the Daphne model and all props in 3DS Max. Created all textures for all models in Photoshop. Created low poly versions of Singe and Evil Dragon from high poly models.


Unleashed Aggression

Rigged all models to skeletal systems and animated all character movements in 3DS Max. Put models with animations into scene.

3D Animation Demo Reel & Motion Graphics Demo Reel

Motion Graphics Demo Reel

All animations were hand key framed by Thomas Konkol.

All video shot by Thomas Konkol.


Software used:

After Effects

Adobe Photoshop

Demo Reel edited in: Final Cut Pro and iMovie